July 22nd, 2017 by Sindelia

General
– An issue where there was no HP limit for ‘Lethal’ effects has been fixed.
– An issue where players would fall through the ground when jumping off cliffs has been fixed.
– An issue where players would receive 100,000 falling damage from a high drop has been fixed.
– The missing system message ‘A skill is ready to be used again’ upon a skill’s cooldown timer reset has been added.
– From now on, all party members can obtain a ‘Chapel Key’ from ‘Key Boxes’ from within the Four Sepulchers.
– Multiple issues associated with the Four Sepulchers zone have been fixed.
– An issue where the ‘Inpsector’ Kamael class transfer was listed on the Service Station even though players did not meet the two subclass requirement has been fixed.
– Hit times have been adjusted as per retail. This means that damage will be dealt as soon as the weapon hits the target. This ensures that hits registered are in sync with animations.
– An issue where when using a bow, after the first attack there would be not automatic consecutive attacks has been fixed.

Skills
– From now on, the ‘Heal Crit’ chance will depend on ‘Magic Crit’.
– An issue where ‘Sublime Self Sacrifice’ would not work as intended has been fixed.
– ‘Blade Rush’ has been adjusted as per retail.

NPC
– The ‘Fake Petrification’ NPC skill has been adjusted as per retail.
– The aggro range of more than 500 monsters has been adjusted to match retail.
– Baium has been overhauled in an attempt to fix any issues associated with it.

Quest
– An issue where the ‘Matra’s Curiosity’ quest could not be finished if the player had bought the quest items necessary has been fixed.
– The ‘Journey to a Settlement’ quest has been adjusted to match retail.
– The ‘Last Imperial Prince’ quest has been adjusted to match retail.